I know many folks on the internet are waiting for the video of the debate I had with Jack Thompson last weekend on the 4th of July at the ScrewAttack Gaming Convention in Dallas. I've been told by some of the folks at ScrewAttack that both an edited and an unedited version of the video will be up on their site next week.
In the mean time, I did find this seven minute clip from the latter half of the debate. I also did some post-debate commentary on this week's Late Nite JengaJam. Hopefully those two will tide everyone over until the full video is available online.
For those who didn't make it out to SGC, the event was outstanding, and the entire ScrewAttack crew deserves any and all praises you may have seen on their forums about the event. I also really appreciate Jack for making the trip out to the convention and participating in the debate.
As soon as the debate footage is available, I will make sure to post the appropriate links here on Law of the Game.
Thursday, July 9, 2009
The Thompson - Methenitis Debate Video is Forthcoming
Posted by
Mark Methenitis
at
6:22 PM
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Labels: Debate, First Amendment, ScrewAttack, SGC, Video Game Law, Video Game Regulation
Thursday, July 2, 2009
More on China's Virtual Currency Regulations
CNN.com put up an article (which quotes me) on the Chinese virtual currency rules mentioned earlier this week on Law of the Game. GamePolitics has also posted two pieces on the rule, with different takes on the issue. It will certainly be interesting to see how this all plays out in practice.
Posted by
Mark Methenitis
at
10:45 AM
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Labels: China, MMORPG Law, Virtual Commodities, Virtual Currency, Virtual Economies, Virtual Worlds
LGJ: The new meaning of 'player vs player'
This week, we talk about lawsuits between players. A new Craigslist-based verdict puts a serious damper on many possible avenues.
Read on!
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Mark Methenitis
at
10:43 AM
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Labels: Joystiq, Law of the Game on Joystiq, Lawsuit, LGJ, MMORPG Law, Virtual Worlds
Monday, June 29, 2009
China Bans Use of Virtual Currency for Real Goods
News reports have come out that China has both defined 'virtual currency' and barred the use of that currency for purchase of real world goods. In theory, this is to combat certain underground uses of vitrual money by limiting their use to the purchase of virtual items. In practice, however, it could prevent the spread of virtual worlds like Second Life into China. Based on the Chinese definition of 'virtual currency,' the Linden Dollar used in Second Life is undoubtedly covered, and thus the interplay between the Linden Dollar and real currency would likely be problematic, though the use of Linden Dollars to purchase in-world goods may not be. It will be interesting to see how this continues to play out, especially in view of last year's finding that a virtual seizure had a real world value in China.
Posted by
Mark Methenitis
at
1:28 PM
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Labels: China, MMORPG Law, Virtual Currency, Virtual Economies, Virtual Worlds
Reminder: The Big Debate is This Weekend!
I just wanted to take a moment to remind everyone that the big debate between Jack Thompson and me is this coming Saturday, July 4, 2009, at 4 pm in Dallas, TX, at the ScrewAttack Gaming Convention. The convention is at the Westin Dallas/Ft. Worth Airport, starting this Friday and ending on Sunday.
They've updated the event page to note that it will be on the main stage in Trinity VI. Be sure to get there early, space is limited. I'm looking forward to seeing all the g1s at the event. I'm still waiting to hear from Craig, but I imagine I will be around the convention on Friday and Saturday before the debate.
Posted by
Mark Methenitis
at
11:35 AM
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Labels: Announcements, Debate, Events, General, Jack Thompson, Speaking Engagements, Speeches
Friday, June 26, 2009
Class Action Against SquareEnix Targets More Than Fees
It's been on the major news sites that a class action has been levied against SquareEnix for fees associated with Final Fantasy XI, the company's MMORPG. However, there's more to it if you look at the filing posted by GamePolitics.
News sources have been quick to point out that the monthly fee is clearly stated on the Square website, as most MMORPGs with a monthly subscription plan do. Looking at the pleading, though, the main monthly fee isn't the crux of the complaint. I think the stronger complaint lays with the penalties and interest for late payments, and 'charges while the online game account is suspended,' if that means the monthly fee is continuing to toll. This case may not be about the base monthly fee at all, but rather what happens if you don't pay.
More troubling still are facts 11 i and vi, which essentially challenge the software licensing model as a whole. Fact 11i reads 'Licensing of the online games software disguised as a sale;' while count 11vi reads 'Termination of the right to use the online games for late payment of fees.' To me, this reads that they're challenging traditional software retail and MMO sales as a deceptive trade practice because buying the game doesn't actually purchase a copy of the game nor the right to play. The latter is certainly the weaker point, as I'm fairly certain the box references the required monthly subscription. Normally I wouldn't put stock in an attempt to redefine the entire software industry, especially in California where so much software is developed, but the California courts have been known to issue unusual decisions and have long favored consumer protection.
Count vii, which contests the terms of use, seems like a dead end unless the entire software licensing model is shot down by the court. The Terms of Use are an extension of the license, and if the license is upheld, then the terms of use will be. Other cases have failed to strike down either (other than with regard to things like arbitration provisions), so I doubt this will be successful.
It will certainly be interesting to see the claims in the suit fleshed out further. Based on the information available, this looks like a case of 'I bought the game, didn't pay my monthly fees, and are mad that you won't let me play and are charging me interest on the fees I owe you.'
Posted by
Mark Methenitis
at
9:45 AM
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Labels: Class Action, EULA, Fees, Final Fantasy XI, SquareEnix, Terms of Use
Thursday, June 25, 2009
LGJ: If 24 songs = $1.9 million, then 1 game = ?
On this week's LGJ, a discussion of the RIAA's recent victory and what it may mean for statutory damages across the board.
Read on!
Posted by
Mark Methenitis
at
9:56 AM
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Labels: Copyright Infringement, Copyright Law, Joystiq, Law of the Game on Joystiq, LGJ, Statutory Damages




