tag:blogger.com,1999:blog-6649691172450161008.post580532074822993047..comments2023-11-03T03:38:44.229-05:00Comments on Law of the Game: China Bans Use of Virtual Currency for Real GoodsMark Methenitishttp://www.blogger.com/profile/03696857044549569635noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-6649691172450161008.post-51558970864803235262009-07-01T09:36:05.284-05:002009-07-01T09:36:05.284-05:00Is gold farming now a violation of Chinese law?
I...Is gold farming now a violation of Chinese law?<br /><br />If so, I project a real winner of a year for sales of WoW in Vietname, the Philippines, India, etc.<br /><br />I've had arguments about when and how "virtual" money could count as consideration for contract (or, alternatively, for evaluation of a transaction as unlawful gambling.) In WoW, trading real-world <-> cyberworld, either way, is against the TOS, as it is in many other MMORPG. However, my argument is that while the exchange rate may be unofficial and highly variable, at any given time it is not difficult to ascertain how much real gold it takes to buy a set amount of virtual gold, and therefore virtual assets should be considered consideration when used in exchange.<br /><br />This may be one secondary reason why most games do not allow the purchase of virtual currency or even items which can easily be exchanged for large amounts of it.MarcWPhotohttps://www.blogger.com/profile/08065637738819949604noreply@blogger.com