This week's LGJ is a look at serious games and export controls. It doesn't necessarily apply to all serious games, but the closer you get to certain applications for the games, the more relevant it becomes.
Read on!
Wednesday, March 25, 2009
Thursday, March 19, 2009
Reminder: Law of the Game at GDC2009
Reminder, I will be speaking at the Worlds in Motion Summit at GDC 2009. The current session details can always be found here.
Here's the information as it stands now:
(306) How to Avoid New Legal Pitfalls in Virtual World Design and Policy
Speaker: Mark Methenitis (Attorney, The Vernon Law Group, PLLC)
Date/Time: Tuesday (March 24, 2009) 3:15pm — 4:00pm
Location (room): Room 132, North Hall
Experience Level: All
Track: Worlds in Motion Summit
Format: 45-minute Lecture
Session Description
There are always new legal pitfalls and challenges emerging in relation to virtual worlds, especially as the field continues to grow. This lecture gives attendees an opportunity to hear from a foremost legal scholar on virtual world legal issues and discuss new areas of concern, including updates on well known cases. The focus of the lecture will be an exploration of recent cases and emerging legal issues involving game and virtual world producers with an emphasis on �lessons learned,� including areas such as user disputes with virtual world owners, intellectual property enforcement, in-world gambling, and privacy concerns. Mark Methenitis will also be open to audience questions about virtual world concepts and design elements that may have unforeseen legal consequences.
Here's the information as it stands now:
(306) How to Avoid New Legal Pitfalls in Virtual World Design and Policy
Speaker: Mark Methenitis (Attorney, The Vernon Law Group, PLLC)
Date/Time: Tuesday (March 24, 2009) 3:15pm — 4:00pm
Location (room): Room 132, North Hall
Experience Level: All
Track: Worlds in Motion Summit
Format: 45-minute Lecture
Session Description
There are always new legal pitfalls and challenges emerging in relation to virtual worlds, especially as the field continues to grow. This lecture gives attendees an opportunity to hear from a foremost legal scholar on virtual world legal issues and discuss new areas of concern, including updates on well known cases. The focus of the lecture will be an exploration of recent cases and emerging legal issues involving game and virtual world producers with an emphasis on �lessons learned,� including areas such as user disputes with virtual world owners, intellectual property enforcement, in-world gambling, and privacy concerns. Mark Methenitis will also be open to audience questions about virtual world concepts and design elements that may have unforeseen legal consequences.
Tuesday, March 17, 2009
LGJ: Unlicensed games and the DMCA
On last week's LGJ, some talk about the unlicensed games from days gone by and how the DMCA would have treated them.
Read on!
Read on!
Tuesday, March 3, 2009
LGJ: The Flash game quandry
This week's LGJ looks at the right of publicity vs. free speech in the context of Flash games.
Read on!
Read on!
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