Showing posts with label Free Speech. Show all posts
Showing posts with label Free Speech. Show all posts

Tuesday, February 7, 2012

Could Trolling Land You in Court? Dallas Law Firm Sues To Find Out.

One of the hallmarks of the internet has been the ability to remain relatively anonymous. This anonymity is not absolute, but if you are reasonably tech-savvy, there are ways to broadcast your views and shield your identity. When these measures enable someone to criticize an oppressive government or discuss controversial views, it is easy to see how valuable this protection can be. Speech that otherwise might get you fired, hurt, or arrested can be broadcast to the world. The value of some speech, especially political, is high, and well defined under First Amendment jurisprudence. It is a core right, but not as limitless as some might think.

Less appealing and of lower value is the time-honored internet tradition of trolling, ranging from hilarious to deplorable. Just visit the comments section of any YouTube video to see what we mean firsthand. Homophobia, racism, sexism, and plain old disgusting things run rampant, and there are too many commenters making too many comments to police it all. But trolling is often in the eyes of the beholder. What might be a reasonable statement to you could be harmful to the business of the entity the comment is targeted at. How do you tell the difference between the two, and more importantly, how does the law?

The Lenahan Law Firm of Dallas, Texas, incensed by an anonymous online review, has begun an exploration of the issue by suing the poster for defamation. Because they have not identified the defendant, they plan on subpoenaing Google for his information. This case presents many different issues, so we will unpack some of the bigger ones, and then discuss how it could be relevant in the gamespace.

What is defamation? It is the communication to a third party of false information intended to injure the reputation of a party. The specific type of defamation in this case would be libel, as it is written. The Second Restatement of Torts sheds a little more light on the issue, calling defamation a communication that “tends to so harm the reputation of another as to lower him in the estimation of the community or deter third persons from associating or dealing with them.”

What was the offending statement in the eyes of the Lenahan Law Firm? The anonymous poster “Ben” created a Google Review saying, “Bad experience with this firm. Don’t trust the fake reviews here.” Each sentence, depending on the facts, could be considered libel. If “Ben” had never retained Lenahan, claiming he had a bad experience would be a false statement.

Even if he had, claiming that the positive reviews were “fake” could also be false. If Lenahan can prove their good reviews came from real clients, they could show this easily. Both statements, depending on how a fact finder weighed their impact on Lenahan’s business, could be the type that could “deter third persons from associating or dealing with them.” That is, someone who saw the post could decide that retaining the firm is a bad idea.

What about getting access to “Ben” for the lawsuit? This is complicated. One case that involved a similar situation was Sony Music Entertainment vs Does 1-40, from the Southern District of New York in 2004. Sony discovered multiple individuals trading copies of their copyrighted recordings, and decided to do something about it. To find out the identity of the individuals, they subpoenaed internet service provider Cablevision for their customer records.

In their decision, the court noted that the First Amendment interests of the anonymous individuals had to be balanced against Sony’s need for disclosure. In granting the subpoena, the court identified five important factors. First, there had been a concrete showing by Sony of copyright infringement. Second, the subpoena was specific. Third, there was no other way for Sony to learn the identities of the defendants. Fourth, the information was central to Sony’s case. Finally, the Cablevision subscribers had little expectation of privacy in distributing copyrighted songs without permission.

So how might this method of analysis apply to Lenahan’s subpoena? We must remember that this is a different jurisdiction and a Texas court would be under no obligation to treat Sony as binding precedent. But, that case does directly deal with the issue of when and how you can get to the information an anonymous party, so it is worth considering.

On some of the factors, Lenahan has a strong argument. The subpoena is specific, there is no other way for them to determine the identity of “Ben”, and the information is central to Lenahan’s case. The two remaining factors are more problematic. Because of the facts of the case, there has yet to be a concrete showing by the plaintiff of libel. This could be possible for at least part of the statement if Lenahan can show that their positive reviews were created by real clients.

What might be more difficult would be showing that “Ben” had no expectation of privacy in posting his negative review of Lenahan. In Sony, it was easy for the court to conclude that no one could reasonably expect their privacy to be protected while they illegally downloaded songs. But America has a long tradition of protecting anonymous, critical speech. As far back as the Federalist Papers, citizens have enjoyed an exceptionally broad right to speak their minds without signing their name. As we noted above, that protection is stronger in the political arena.

It could be very hard for Lenahan to show “Ben” did not have a reasonable expectation of privacy in posting his negative review. He could still have matters pending with the firm, and fear they would look for revenge if he included his name. None of this should be taken as a conclusive statement that Lenahan cannot get to this information. The more they are able to make a showing that the statement was libel, a court might be persuaded the First Amendment interest of “Ben” speaking freely is overwhelmed by the defamatory nature of his comments.

But, Lenahan is in a difficult position. ISPs like Google have often resisted such subpoenas because they want to protect their business. They might worry customers will choose not to use their services, like Google Reviews, for fear of being sued. Depending on how they look at it, Google could push back hard against the request for the poster’s identity.

How might this case apply to the gamespace? What if a developer, infuriated by an anonymous review of a game that they felt mischaracterized their work, sued for libel and subpoenaed for the poster’s identity? If the developer can show the reviewer complained about features that were not part of the game, it could rise to the level of defamation. There is an oft discussed concern in the potential conflict of interest of professional game reviewers.

This is part of the reason that non-professional reviews are worth discussing. If you believe anonymous, unpaid reviews are inherently more honest, then the issue is clear. If a developer could demonstrate the review could discourage people from buying the game it would improve their case, even if the statements were generally true. A fear of lawsuits might discourage some from reviewing. But, there is precedent to suggest this is unlikely, and one of them involves Barbara Streisand.

In 2003, Barbara Streisand sued photographer Kenneth Adelman for posting aerial photos of her home as part of an environmental survey of the California coast. The lawsuit backfired. What was previously an obscure photo in a collection of hundreds became widely reprinted and discussed. The celebrity had brought the case to court in order to protect her privacy, but ended up making the offending photograph extremely famous.

Her case was dismissed, and the “Streisand Effect” was born. It remains a cautionary tale to anyone who tries to lasso the power of the internet. Any legal outcome becomes irrelevant if your lawsuit draws attention to exactly what you are attempting to hide. The court of public opinion in the electronic age does not obey defined rules of procedure. Anyone seeking legal relief involving the web would do well to consider this reality in their decision making.

The Lenahan Law Firm believes their customer base from online reviews is significant, and it is absolutely their right to try to protect it. But by bringing this suit, they have made it into a news story, albeit not one as large as the Streisand Effect. They may believe the case is worth the trouble, and that an anonymous party impugning their online reviews is a serious harm to their business. But they have cast a spotlight on “Ben,” and an issue that might have faded away is now news in the legal community. It remains to be seen how the issue will be settled.

The online presence of gamers is much larger than the number of people seeking legal services. If there has been a little bit of discussion on the Lenahan Law Firm, a suit against an anonymous game reviewer would generate a mountain of conversation. What was a frustrating and annoying review that dropped out of sight could instead become a popular post on Digg and Fark.

This drives home the thought process that underlies any lawsuit. A cost-benefit analysis has to be part of the decision. Maybe the review was false, discussed features that were not part of the game, and could dissuade people from purchasing your product. But anyone can post an online review easily, and a lawsuit might put a spotlight on something that could be quickly forgotten. If Lenahan’s lawsuit succeeds, we will know whether it was worth the trouble.


Zack Bastian is an official contributor to Law of the Game. A third year student at George Washington University Law, Zack works at the Woodrow Wilson Center's Science and Technology Innovation Program and is a member of the American Intellectual Property Law Association. The opinions expressed in his columns are his own. Reach him at: zack[dawt]bastian[aat]gmail[dawt]com.

Thursday, July 16, 2009

LGJ: And still, they want to take away our games

This week's LGJ address some possible alternate routes the government might use to regulate video games, rather than the typical violence argument.

Read on!

The Debate Video - Now Available

I'm sure many of you have been waiting for the video of my debate with Jack Thompson from SGC. Well, there's now both an unedited version and a 16 minute edited version available from ScrewAttack.

With that now up, some of my commentary from Late Nite JengaJam may make more sense in context.

It's been interesting to keep track of the comments and see what people take away from the video. It surprises me just how many people are taking unexpected points away from the debate, from stances I didn't think were represented, to contradictions that weren't stated, to issues with the formal debate style and issues with the format of responses (primarily responding to the question versus responding to the other party). I'm particularly confused as to why many people were critical of the fact that I didn't address the Saw game when it's basically impossible to comment on content of a game that isn't released yet. Certainly, it's interesting that the game is being released, but it's impossible to say whether the content there will be as graphic as the movies when the game isn't released yet.

In any event, enjoy the video.

Saturday, April 11, 2009

LGJ: Is game censorship the new trade barrier?

This week's LGJ examines using 'censorship' as a ruse for protectionism. It's a fun trip down international trade lane with a stop at freedom of speech road.

Read on!

Tuesday, March 3, 2009

Wednesday, June 25, 2008

Law of the Game on Joystiq: No Freedom of Trash Talk

On this week's Law of the Game on Joystiq, we discuss the ever-popular 'freedom of speech' argument with respect to Xbox Live trash talking and forum posts.

Read on!

Wednesday, October 24, 2007

Jack Thompson: Online Game Sales = Deceptive Trade Practices!

I'm certain many of you, the readers, have seen the latest Jack Thompson coverage on Game Politics found here and here. Dennis was quick to point out the FTC provision about credit card ownership being adequate proof of age for online transactions, and the FoxNews contributor was quick to play the free speech card. However, there's an elephant in the room I'd like to address.

Everything Mr. Thompson has said about games applies to movies on DVD.

Anyone with a credit card can go to Amazon.com and pick up Saw I, II, or III (unrated, meaning the more violent cut than the theatrical one) just as easily as you can order Manhunt 2. The same applies to Best Buy, Circuit City, or whatever other entertainment online store you'd like to site. To the same ends, in-store id checks are equally lacking on these (and other) movie titles. While I haven't played Manhunt 2, I can only imagine the graphic content is probably on par with the Saw series, which is exceptionally brutal if you haven't seen the movies. Given that the research on the impact of media is mixed, and that movies have been found to affect young people like games by some studies, why ignore the movie industry?

There can only be a few answers:
1. Mr. Thompson is afraid of the people in the movie industry, as they would likely be viewed as "more powerful" than the game industry.
2. Mr. Thompson is giving undue weight to the unproven link between interactivity and a heightened impact.
3. Mr. Thompson has an unhealthy fixation on and unequivocal bias toward games, which cannot easily be explained.
4. Mr. Thompson's logic is flawed, for some other unexplained reason, so that he either ignores or actually favors violent movies. (Perhaps he is a Saw fan.)

The simple point being: If you would like to go on a crusade against the media, go on a crusade against the media, not one medium.

Ultimately, the decision should still be left to the parents, and the tools are in place for the parents to make those decisions. It is not up to the government, or Mr. Thompson, to make those decisions for society, parents who are failing to perform their duties as parents, or parents who are actively monitoring their child's media consumption. And if anyone is to be held responsible, it should be the inadequate parents, not the game manufacturers, game retailers, or game raters. I can only hope that the news media will tire of this issue soon, or that the American people will begin to realize that playing the "For the Children" card has reached a point where it should be accompanied by automatic scrutiny, as it is rarely actually being used to help the children anymore.

Friday, August 3, 2007

The Resident Evil 5 Racism Issue

I had rather hoped that this story would not become the darling of the gaming blog universe, but much to my disappointment, it has become "big news." And so I feel, at this point, that I need to don my editorial hat once again.

To summarize the series of events so far, for those who haven't been keeping up:
The Resident Evil 5 trailer was released at E3, and it depicts the new game taking place in a locale where the residents have a dark complection, which may be Africa or some part of the Caribbean, and based additionally on the background scenery, it appears to be somewhere hot and relatively arid. Fast forward from E3 to two days ago when the Black Looks blog complains of "racism," additionally pointing the game as "being marketed toward children." At which time the story is picked up by most of the gaming blog-o-sphere, and the typical mix of rash, crude remarks and intelligent commentary ensue. From there, a number of blogs "respond" to the response, with such responses appearing here, here, and here, many of which have chosen to take cheap shots at the gaming community as a whole. I can only imagine if things continue at this pace, the mainstream media and the politicos who love cheap shots will be on board shortly.

Before I begin, I want everyone on both sides of this debate to stop, take a deep breath, and at least try to think about this rationally.

First, this video is a trailer. Would you deride a movie based on its trailer? Would you lambaste a book based on the summary on the back cover? Would you demand action against a CD if you heard 4 words from 4 tracks strung together in a random order? Of course not. Attacking an incomplete game based on a promotional trailer that shows a disjointed pseudo-summary of elements of the plot shows nothing but a true and complete ignorance of the medium. It is the very same level of ignorance that fuels the racism you detest.

Moreover, the categorical stereotyping of the gaming community is more akin to racism than you would like to accept. If I said that all African Americans were drug dealing thugs who shot people, you would be offended, correct? That is no different than claiming the gaming community is all young, immature, uneducated white males or saying things like "Many of these folks seem like the type who would try to reenact scenes from Resident Evil 5. Can you say Columbine?" Gamers span the gamut from every age, race, religion, nationality, education level, and profession. I am well past my "teen" years and have two graduate degrees. According to your stereotype, I should be the last person playing video games or involving myself in this debate. This fundamental misunderstanding of the gaming community and the gaming culture may also be the groundwork for the repeated, ill-conceived attempts at regulating the industry.

As has been pointed out many, many times, the Resident Evil series is part of the larger zombie genre, in which the zombies are typically white. Resident Evil 4 took the traditional zombie concept in a new direction by crafting a storyline where the traditional "zombie" was replaced by a faster, smarter zombie-like infected human. That game was set in Spain, and all of the enemies spoke Spanish. The driver behind their language and appearance was the setting, not a secret racist agenda. In fact, I can imagine that is Resident Evil 6 were set in India, the zombies would be Indian, or in China the zombies would be Chinese, or in Iran the zombies would be Persian. It is a function of setting, not of ulterior motives. And as has been further mentioned, the Resident Evil 5 development team is Japanese, not American, and their cultural sensitivities
are tuned to far different issues than ours.

Finally, there is still the issue of free speech. Short of inciting a riot, the content of the game cannot be restricted other than by virtue of the ratings system. Except for the absurdist reference to Columbine, which was obviously used for shock value, no one has alleged that this sort of harm will occur. Many works are published in many mediums every year which are far more damaging, but have drawn far less ire. Video games are just a target of convenience. In fact, the depiction of other races in certain games has been, arguably, as bad as or worse than the racist interpretation of the RE5 trailer, and yet there was no public outcry. Racially based gangs have appeared in dozens of games, depicting Hispanics and Asians and various Eurpoean nationalities as nothing but violent criminals. However, as works of fiction, albeit in a new medium, they are protected by the First Amendment.

I would like to close by quoting Justice Harlan. "Our Constitution is color-blind, and neither knows nor tolerates classes among citizens. " The more we draw lines among ourselves, the further we move from being a colorblind society. I can only continue to hope that people will realize that if they desire socio-political change, attacking the game industry is likely the least effective way to accomplish their goals. In fact, it will only serve to alienate an ever growing, immensely diverse group of voters.

[Via Game Politics]
[Via Joystiq]
[Via Kotaku]

Wednesday, June 13, 2007

EU to Consider Video Game Regulations

It is being reported that the EU is considering stricter restrictions on the sale of "killer" video games. The restrictions would create a common set of penalties for retailers, but leave the classification of games up to the member states.

I hardly need to mention that similar laws in the United States have been repeatedly struck down. However, it's also readily apparent to most people with even the slightest legal background that the US and the EU are very different legal animals.

The EU (as a collective body) does not guarantee free speech, as such. (For those unfamiliar with the workings of the EU, each of the member states still retains their own laws. It would be quite time consuming for me to look for a free speech mandate in each, so I am only going to speak to the EU overall.) The closest they come is Article 11 of the Charter of Fundamental Rights in the European Union, which reads:

Article 11

Freedom of expression and information

1. Everyone has the right to freedom of expression. This right shall include freedom to hold opinions and to receive and impart information and ideas without interference by public authority and regardless of frontiers.

2. The freedom and pluralism of the media shall be respected.

This does sound much like freedom of speech, but even a small amount of research into the state of affairs in the EU shows that it is not as broadly applied as the First Amendment in the US.

It will be interesting to see if these new regulations are put into force in the EU, and if the industry challenges them if they do.

[Update: It appears this issue has been abandoned for the time being. We can only hope it stays that way.]